Sometimes you just want to screw with people, so how would I use a mob like a car? Because changing the key is like auto eject and I already have 3 different commands that involve booting.
Also,sortof involving the same thing, how would I make a spy command to see a user but not actually be right by them?
much obliged
-Evil MasterGameModerater
by the by, if you want to see me screw with someone check my game out at http://games.byond.com/hub/WarLin/WarlinsWorld
ID:166419
Aug 7 2006, 8:01 pm (Edited on Aug 7 2006, 8:28 pm)
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Aug 7 2006, 9:42 pm
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You could just override the GMs Move() and the mobs Move(), when the GM moves call the mobs move. And for the other thing, look up client.eye.
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And as for that Spy verb, try this.
mob/proc/spy(mob/o) |
In response to Evidence
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Evidence wrote:
> mob/verb/Spy(mob/o in world) That while loop will never start, because the mob, 'o', will not be null immediatly after you you spy. It is also a bad idea to keep looping and checking whether or not a player has logged out or not. It would work better to move the eye back to the player when the watched person logs out on Logout(). A system I used for this type of "spying" didn't use that. Instead, you would return to your eye when you moved. mob ~~> Unknown Person |
In response to Unknown Person
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thank you people who i could not post a thanks for before because my internet was cut
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