ID:166383
 
I'm currently using client.dir to alter the side at which a player will view the playing field, utilizing different directional states for turfs. I'm going to apply the use of being able to scale walls hopefully for certain professions but I was trying to decide a way to setup the possibility of "higher" walls. Like using pixel_x/y with an elevation var to change where it's displayed depending on what direction you're looking at on the client.dir. I'm not sure if that would be a good working for the system. It would make for fun including tall cliff faces, large gates, and buildings.

Not sure what anyone can help with, a nudge in the right direction, a snippet, anything, because as of now I'm pretty lost.