mob/var
run = 100
mob/var
speeding = 0
walkdelay = 2
client/Move()
if(usr.speeding <= 0)
usr.speeding = 1
..()
sleep(mob.walkdelay)
usr.speeding = 0
else
return
mob/Login()
speeding = 0
..()
mob
verb
Run()
if(usr.run>0)
usr.walkdelay =1
sleep(4)
usr.run-=1
else
usr << "You are to weak to run right now."
Two Question's. 1. How Do I make it so every step I take while I'm running, my running stat lower's by one. 2. Gow do I make it that when I'm standing Still My Running Regains?