Send a message to a player with text slowly being typed on-screen. (Like in Pokemon games)
Hold Z to make the text type faster.
Do you like my creations? Donate, it motivates me! =D
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Want text slowly typed on the player's screen? This is what you need. (Uses 2 examples: maptext and output) |
ID:1661139
![]() Aug 17 2014, 10:00 pm
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V.1.0
Send a message to a player with text slowly being typed on-screen. (Like in Pokemon games) Hold Z to make the text type faster. Do you like my creations? Donate, it motivates me! =D ![]() |
I'm not longer experiencing run time errors with this code.
proc/Text(mob/M,var/Text="") |
Off here with the [url=http://www.e-six-sigma.net]http://e-six-sigma.net/[/url] basics, we have the object itself, audiohandler. This object should always be defined under the object tree for another object, such as a mob or client. To initialize the audio handler, pass the mob into the new() proc as such:
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This is the code I implemented to reduce the runtime errors from infinite to 4-5 and therefor preventing dream daemon from crashing. Still, the abundance of if(M.client) and return's are clients are unnecessary.