I've gone through many code snipetts and every single Save System lib on byond.but none of them actually suit my needs.
The Load() proc is called through mob/Topic() and needs to be rather efficient to save and load all of the user's vars without hassle.I wonder why none of the byond gurus ever make a byondscape article on save systems to help people out.personnaly,the field of saving is the field I'm the most uncomfortable with.So any help would be appreciated.
Thanks in advance
-Meta
ID:165786
![]() Nov 2 2006, 9:07 am
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Metamorphman wrote:
I wonder why none of the byond gurus ever make a byondscape article on save systems to help people out. Actually, they did. Its kinda confusing at first(imo) but once you get it, you won't see how you missed it..:P Tip: Saving is just like messages to world, usr, and view. You input the info to the save: blah.sav << blah//blah is stored on blah.sav
YOu output thei nfo the the object/etc: blah.sav >> blah//blah.sav restored to blah
Note: pure example rather than actual code. |
Has quite a bit about save files, I haven't read it all yet but I do know it has information about save files...
Hope it helps.