ID:165786
 
I've gone through many code snipetts and every single Save System lib on byond.but none of them actually suit my needs.
The Load() proc is called through mob/Topic() and needs to be rather efficient to save and load all of the user's vars without hassle.I wonder why none of the byond gurus ever make a byondscape article on save systems to help people out.personnaly,the field of saving is the field I'm the most uncomfortable with.So any help would be appreciated.

Thanks in advance
-Meta
Kunark's DM Programming Tutorial (Part III)

Has quite a bit about save files, I haven't read it all yet but I do know it has information about save files...

Hope it helps.
Metamorphman wrote:
I wonder why none of the byond gurus ever make a byondscape article on save systems to help people out.

Actually, they did. Its kinda confusing at first(imo) but once you get it, you won't see how you missed it..:P

Tip:

Saving is just like messages to world, usr, and view. You
input the info to the save:

blah.sav << blah//blah is stored on blah.sav

YOu output thei nfo the the object/etc:
blah.sav >> blah//blah.sav restored to blah


Note: pure example rather than actual code.