obj
var
damage
obj
bullet
icon = 'objects.dmi'
icon_state = "bullet"
damage = 10
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!!!!DUN DUN DUN!!! Did you notice the problem? There's no verb on how to shoot it, now I've checked Byond found tutorials for projectiles but they are like "You have to implement your damage system here" and I'm like....I dunno how to implement my damage process there. So anyway I do not know how to use the Mov() proc or whatever. Can someone please help me? All I want is a bullet that shoots whichever way the mob(character) is facing and if it hits something it hurts it. Now I've tried this but have failed which made me a bit sad, but still I came to the Byond Community to help me, so please if you can spare me a moment.
Thanks for reading!