ID:165750
Nov 6 2006, 10:04 am
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Is it possible to make one global veriable that every person will use? It will really come in handy when I'm minipulating some of my lists in-game. Most of my Admin system doesn't work correctly because the lists for who's an admin and who's not have different values for different people. I just want to have one list that is accessable to everyone, but when the values are changed, they're changed for everyone. Is this possible? And if so, can I have a small example?
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In response to KirbyAllStar
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That's not exactly what I mean. Sure, that will create a varible for a mob, but if it's changed for ONE mob, like if ONE person get's hit by an attack, not everyone else has to pay the price for it. I want it so that if something is removed or added in a list for one mob, it's changed accordingly for every other player mob in the world.
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In response to KirbyRules
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That's what KirbyAllStar showed, note at where the 'var' is located
var/mob/M //global-var So let's say I want to define the maximum health everyone can get: var/Max_HP = 100 - GhostAnime |
In response to KirbyAllStar
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Kirby Dude Fellow, that doesn't make sense, you're creating a reference for a mob, called hp, set to 100? D:
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In response to DivineO'peanut
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Like I said I'm tired, I know it doesn't make since but I couldn't think of a better example at the time.
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In response to GhostAnime
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GhostAnime wrote:
> global/var/mob/M //see first point I'll have to add that in for the next update, 'cause I don't have enough bugtesters to test this out completely. (Also, I got errors when I tried it that way, so I put global after var, and it didn't give any compile errors.) |
I'm tired, but thats how you make a global variable for a mob