Well, here's the problem...
Whenever I use atom/MouseDrag() for rapid-fire (weapons), when I drag the mouse, the mob keeps shooting the same atom I clicked.
How can I make it so that, when MouseDragging, it actually shoots on the tile you're dragging?
ID:165724
Nov 9 2006, 3:20 pm
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I believe it would involve checking the mouses position every time it fires a shot, which sounds very CPU intensive for online gaming.
§atans§pawn |
Gooseheaded wrote:
Well, here's the problem... What are you checking for? You might want to check for atom/turf with the mouse drag command, and when bullets fly check for mobs or objs on the turf... Just and idea. |
I would suppose but unsure.
~Grand~