ID:165720
 
How do i get lag free i tried adding a filter no use so how and will clean compile wipe out eny of my code ?
You'll never be 100% lag free, and it all depends on how efficient your programming is, the connection and stability of the host, as well as the number of players on the server.

Clean compile will not delete any of your code (just the .RSC) but usually any lagful thing is usually caused by a code.

- GhostAnime
In response to GhostAnime
GhostAnime wrote:
You'll never be 100% lag free

But everytime I host my games and type .ping, it tells me that there is no delay at all! Aside from the fact that I'm the host and therefor am only sending to myself - which is instantanous - it's still 100% laggy free and therefor you lie!

:)
In response to Android Data
... >_> So I am a liar, so what? <_< ...

- GhostAnime
In response to GhostAnime
GhostAnime wrote:
... >_> So I am a liar, so what? <_< ...

- GhostAnime

No you arent, hosts get NO lag.
In response to King of Slimes
So if I clean compile will the game lose any of its feature or not
In response to Miran94
Clean compile to my knowledge just deletes the .RSC and recreates it, so you do not lose anything at all. However, it may not be the solution to your lag problem.

- GhostAnime
In response to GhostAnime
GhostAnime wrote:
Clean compile to my knowledge just deletes the .RSC and recreates it, so you do not lose anything at all. However, it may not be the solution to your lag problem.

- GhostAnime

Seems pointless to have clean compile if it kills hte RSC and recreates it. That's like being shot in the heart and god bringing you back to life, the gun did something pointless.
In response to King of Slimes
No, it's a good thing. Procedures like file() dynamically add something to the rsc, and bloat it. It's more like shooting someone with heart disease in the heart, and bringing them back to life without the disease.
In response to King of Slimes
It helps in rare cases like the one in ID:500040

- GhostAnime
In response to GhostAnime
Yup. SUPER big file to tiny file.
In response to Android Data
Android Data wrote:
But everytime I host my games and type .ping, it tells me that there is no delay at all! Aside from the fact that I'm the host and therefor am only sending to myself - which is instantanous - it's still 100% laggy free and therefor you lie!

A lot of people make this mistake. It's "therefore".

Sorry, I just had to point it out. Therefor and therefore are two completely different words.
In response to Popisfizzy
The lag is most likely an overlooked loop. It happened to me a while back, find it and fix it.