I'm fried of thinking on how to do my damage formula for basic combat.
As of now. I have 4 variables:
Attacker:
Weapon Attack
Weapon Form (1-3)
Defender:
Armor Defense
The first monster encountered has 'round 700-750 HP. I really don't wanna change that, as it'll gradually build up.
With the formula here, Low Level Weapons (Weapon form 1) do a good, 90- 10 with a weapon of 12 attack power.
Heres what I've so far:
(M being the Attacker and Target being the Defender)
HighDmg= round(((M.Weaponattack*(M.WeaponForm+1))-Target.Armordefense)+100)
LowDmg = round(((M.Weaponattack*M.WeaponForm)-Target.Armordefense)+100)
Damage_To_Target = rand(LowDmg, HighDmg)
Later say with a Weapon form of 3 and Attack of 45, It only gives 500-700. Which is hardly enough. Is there anything I could do with these vars that could make sure there was a noticable difference in damage with each Weapon Form? As the game is emphasized on that if you want to survive.