Thanks for having patiance with me lol ok so what ive got is
> mob
> bush
> icon = 'bush.dmi'
> verb
> Cut()
> set src in oview(2)
> flick(icon,src)
> flick("cuting",src)
>
And when i walk up to it and click cut nothing happens (brb dinner)
Does the 'bush.dmi' icon have an icon state called "cuting" (I'm guessing "cutting" is what you were looking for)? Is it an animated state? If so (and it should be) how many frames is it?
Anyways, Ichi, take out this line:flick(icon,src), why do you want to "flick" the same icon file that it's set as? It could overlayer (not really though) the other flick()... and make sure that the icon state is correctly spelt such as in the icon file.
And see the link in Kaio's post how to keep something in a certain icon state after (or rather, just before) the icon state
- GhostAnime