If my maps are different sizes, it adds empty space to the smaller ones so that they are the same size, is there anyway to prevent this. The empty space is a solid black "turf" that has no density, but it shouldn't be there, it should be my map edge. Here's a ruff example.
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* *######
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* *
* *
* *
* *
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- * map edges
# blank space(I don't want this)
ID:165504
Dec 12 2006, 9:36 am
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In response to Lummox JR
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Ok I got it to work with
area I think I'm using this correctly, and thanks for the help, this will fix a lot of my problems with my maps. Note: this is not where I'm using the edge_limit its just to show how I used it |
No. When BYOND loads maps it just loads them onto new Z levels, and pads out the empty space with the default turf. If you want to work around this you'll have to use things like client.edge_limit.
Lummox JR