ID:165479
![]() Dec 16 2006, 12:41 pm
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I have a nondense projectile and i want to check for mobs in the turf that the projectile is in and the turf that is right behind it. What would be the best way to go about this.
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Well one reason is that Bump() cna lead to some problems later on if there alot of other things besides your basic bump and add damage. Like for me, when a spell bumped a mob, it would call deathcheck multiple times causing multiple EXP gives and respawns. There's alot more going into Bump() for projectiles then dealing damage and calling a Death proc.
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Then make sure your Bump() is robust, organized, and overall good and cleaned up. You can still use it. :p
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Though I can't see why you will want to go threw this hassle for a projectile; just make it dense and use Bump() etc normally.