ID:165411
Dec 29 2006, 5:51 pm
|
|
Lately i've been thinking of adding a multi-tiled HUD where it shows the map for 12 tiles away with a pixel in the place of a turf on the map how would i do that where it finds the turf(i'm thinking of having a var to check it and see in 12 tiles) and then the part that stumps me was how to determine where to place it and how to place it on that location. I've looked at demos but can't find anything. If people could help by supplying code snippets that would be great.
|
In response to CuriousNeptune
|
|
Holy crap. If you was a BYONDscape subscriber, I would say you are the dumbest piece of #$@! I ever knew.
But you ain't so I can't blame for you for the bad code you copied and pasted. There is a much smaller code, but you have to pay for it. |
Could probably do with improvements.
run this next bit when a player logs in or something (it refreshes the pointer)
heres the visibility toggle
create the objs
And I think thats all.... Sorry about the out of order-ness.
I've also made a 4-tile radar display to be used as a dragon radar ^_^ im not making dbz game anymore though O.o
Who wants it?