Hi guys. I'm working on incorporating multiple map files (just 2 different files) into the game I'm working on. The original map file is named GameMap.dmm... So I named the second GameMap_2.dmm since I understand they load in layers.
We use teleporter objects to teleport players from one place to another (such as z planes). So for example, I would lay down a teleporter object and edit its GotoX, GotoY, and GotoZ for the respective coordinates. The original map file has 26 z planes.
I set the teleporter object to go from z plane 8 (on the original map file), to z plane 27 (for the first z plane on the second)-- from my browsing on the forums this is the correct way. When I compile no errors or warnings pop up, however when I go to run to test, I get the following error:
http://gyazo.com/62d83efc6d862fed926075dd41748bd9
Any ideas on how to fix this would be appreciated! :)
If not, it's easy to just add another z plane... I'd just really like to get this working.
ID:1653100
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![]() Aug 10 2014, 6:31 pm
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How big is the map?
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When searching for your error in the forums I found this.
http://www.byond.com/ forum/?command=search&forum=8&text=corrupt+map+data Good luck with that. |
There is a chance that it could be too many objects on the map, especially if generated at runtime.
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