Hey everyone. So far this is all of the code I've got for Health.
Mob
var
Health = 100
statpanel = Health, 'Health'..... (This may not be the exact coding but it's similar.
turf
Cercofigis
icon = 'cercofigis.dmi'
turf/cercofigis
verb
open()
...... (all of the coding it takes to open and close the cercofigis.....(this part is okay.)
It's everything from here on that is wrong, I was guessing with a lot of it. Anyways, what I'm trying to do here is create a code that will alow the mob to Rest in the Cercofigis and heal to full health.
also, I would like to point out, I don't have proper coding to make a limit for health.
even if you can only help me with half of this, I'd be happy with an answer.
Rest()
set src in view (1)
icon = 'Human.dmi'
icon_state = Resting
mob = Health
ID:165293
![]() Jan 22 2007, 2:27 am
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This may work.
- Miran94