ID:165284
![]() Jan 23 2007, 11:40 am
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Hello. I like dynamic code. Isn't that great? Now, I think I got is all worked out well. What I'm not sure about, however, is what syntax to use. I have a backup plan if all else fails with an emergence syntax I can use but I'd rather not use it if possible as that would be proof to my friend that he thought up a better syntax than me. How do I know what sort of syntax to use that would be the most user friendly?
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Atomixkid wrote:
Thanks for rephrasing my question, but I think that what I posted is more accurate for what I want. Not really. YOU need to answer those two questions. Is the code aimed at an experienced developer, incorporating it into their game? Maybe it's like lego mindstorms code, where a little kid clicks and drags command blocks together to make the program. What does the code need to be capable of doing? Do you need to perform certain tasks so that objects and OOP would make sense? Would something entirely procedural be simpler to use and work just as well? What's the best way to automate some of the more menial tasks that a user of your code would want to perform? |
I think we're missunderstanding each other. I'm asking what the best method of syntax would be and what kind of people should I aim it at and you're just asking me the same questions. All I want is suggestions.
Meh... I'll jsut do all of them - visial, command line, ect |
Atomixkid wrote:
I'm asking what the best method of syntax would be and what kind of people should I aim it at and you're just asking me the same questions. All I want is suggestions. No, that is not what you were originally asking. You said nothing about suggestions as to what users you should target. All you asked was what syntax was best. This is precisely why Jon was asking you questions, because you did not provide enough information about what you are trying to do to have anyone provide a meaningful reply. Now, since this last post you made in reply to him gives us a better idea about what you are after, I will make a suggestion. One good audience to go for is the non-programmers who have lots of difficulty making anything and don't want to be bothered with learning to program. If they had something much easier to use that they could pick up quickly, they could join in on the game making as well. |
The first question is: who's the user? The second question is: what's this code going to be capable of doing?