ID:165268
Jan 26 2007, 1:20 pm
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um... i was wondering how do I make it so it says im the owner when I sign on like so I can see what I need to do with it? I have some of the coding set up and maps but I need to find where i need to set my name or whatever to make it so I can be head GM. can anyone help me please!
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Jan 26 2007, 1:53 pm
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Untested.
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In response to Dark Bahamut
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what section does it go under?
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In response to Hiruka
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A .dm file of course.
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In response to Dark Bahamut
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any one of them huh or what? cause I have like 18 .dm files and I have no idea which to put them in
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In response to Hiruka
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Don't copy and paste, look up the stuff I posted.
I put in some not-so-easy-but-beginner's errors there, try to solve them! Don't copy and paste! (I learned that the HARD way) |
In response to Dark Bahamut
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lol well does it go into the login section admin section or what I'll look it up but which section?
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In response to Hiruka
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If you make your own code it goes in the mob/Login() section.
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In response to Dark Bahamut
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yeah I figured it out finally! and now I need to know how to make it so I can host it so other can play.
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In response to Hiruka
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Forum search 'how to host'.
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In response to Dark Bahamut
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that wasnt any help...
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In response to Dark Bahamut
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ckey doesn't recognise capitals...
mob I assume that is what you meant when you wanted the game owners name displayed on login. This is just an example, although it is a working one, it'd wiser to add it into your code, not copy and paste. -- As for others hosting. Please tell me what you mean by that. You want to release the host files, so people can play/host without having the source code? If this is the case: Build -> Package Files -> World Executable Files -> Follow the Prompts. (Also a good idea to click the Clean Compile check box). |
In response to Tiberath
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Tiberath wrote:
ckey doesn't recognise capitals... > mob I assume that is what you meant when you wanted the game owners name displayed on login.I added a mob for the GM (or owner) in a game I'm working on. Here is some of the code: mob/GM ...and then just some more of the code. But you could add stuff like this: mob/GM Feel free to use this code. |