var/hair='hair.dmi'; icon_state="Short"
ID:165131
Feb 17 2007, 9:13 pm
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Ok, this is pretty sad but... I'm not sure how to put an icon state on a variable that has an icon... This is used when you click on a turf, so what i'm doing now is changing the icon state of the turf
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Feb 18 2007, 5:14 am
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Look up and use the icon() proc to create an /icon object with the wanted icon_state and/or direction (and it'd come in handy to look up the 'icon' entry as well as related ones too).
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In response to Kaioken
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mob/var/hair proc name: Click (/turf/hair/Click) usr: Speedro (/mob) src: the hair (4,8,2) (/turf/hair) call stack: the hair (4,8,2) (/turf/hair): Click(the hair (4,8,2) (/turf/hair))</font color=red> The problem is, i'm not too good at reading these and understanding so i'm kind of lost (which is very fustrating). |
In response to Beatmewithastick
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bump
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In response to Beatmewithastick
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Perhaps this is what you're looking for?
mob and probably this is what you want to do... usr.hair = icon('hair.dmi', "Short") |
In response to Beatmewithastick
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Which line is it referring to?
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In response to Kaioken
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Kaioken wrote:
Which line is it referring to? Hmm? What do you mean? If you mean what i think you mean, you mean that when does the error occur? That's probably not what you mean - but it occurs after I finish putting in a number for red green and blue. |
In response to Goten84
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No, that still gives the same error.. :/
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In response to Beatmewithastick
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put this anywhere in the code, then the error will tell you which line of coding is breaking (press Ctrl+G to go to a specific line)
#define DEBUG
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In response to Chase_Hammer
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But that's just the thing, I know where the error is coming from already, I just need to know how to get the var to hold the icon along with the icon state. It works fine when I don't try to add an icon state to the variable, but I need one there.
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In response to Beatmewithastick
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if it were me i would make a obj with the icon and state you wish and then just have the var hold the obj/turf/mob...of course if there were tons of icons/states then this wont work lol.
and src.hair = icon('hair.dmi',"short") doesnt work? |
In response to Chase_Hammer
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Compile errors appear the same in debug mode, it just affects alerts at runtime. Also, you can just double-click on an error line in the error window to jump to that place in the code, rather then using CTRL-G manually.
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In response to Beatmewithastick
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Well, >_> I took the lazy quick way in my last post since you didn't specify the actual error line, but it's obviously the hair+=rgb(red,green,blue) line. Look up 'icon arithmetic' in the DM Reference. The method of using operators on icons is being phased out, and works on icon files, not /icon objects. That's why you get a type-mismatch error, since += may not be used with the '/icon object' type, only numbers, lists etc.
Use the icon.Blend() proc instead. Also, you have a lot of repeating code over there in the switch() cases... just farm it out to outside the switch() so you have it once. |
In response to Kaioken
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hair = Blend('hair.dmi',function=ICON_OVERLAY)
Umm, the blend procedure doesn't exsist??? >_> I wish the reference would explain things in baby words, I don't understand the slightest thing it's saying >_> |
In response to Beatmewithastick
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Kaioken wrote:
Use the icon.Blend() proc instead. Gah. You can at least look around before posting, there are countless posts on this. |