I'm used to mapping for UT(2004 to go with that as well) and I'd feel right at home if I could place path nodes (or what could be areas on BYOND) which the AI can roam to/from which will then take them to the target destination.
The idea of the UT pathnodes is that once you place some and give the AI something it could do (say like, kill something, collect a valuable, trigger a objective), it can follow the nodes to find what they wanted, and do whatever with/to it. This could be used in say, a Tanks (You know, http://games.byond.com/hub/Shadowdarke/Tanks) style game, but the AI would be riding around purposefully to for their target destination, say like, a flag, and back home to score effectively, when like in Shadowdarke's version they drive, hit the wall, turn randomly and are useless in CTF games, minus being base defence.
Does anyone have a idea how I could do this, or a little 'encouragement'?
ID:165009
Mar 10 2007, 1:28 pm
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Mar 10 2007, 2:27 pm
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You could probably do it mostly the same way as the UT 2k4 guys did. Implement some form of pathfinding like A* or any of its relatives.
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In response to Jon88
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Jon88 wrote:
Implement some form of pathfinding like A* or any of its relatives. Ergh.. you left me to figure out what that is without any clue, and if it would help, no idea on how to do the whole thing still. |
In response to RedlineM203
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