ID:164906
 
Alright, is there any better way to "flick" an animation other than the default one? I'm trying to make a dense multi-tile mob, and when the base mob is flicked to hurt, it obviously won't flick the top one.
Bump.
You can write your own proc to temporarily change the icon_state - but thats not as good neither is it needed here; just flick() both atoms the correct icon at the same time (if you wanted, you could write a proc to do so if you do it a lot).