ID:164771
 
    Water1
icon_state = "water1"
var/thingx
var/hello
screen_loc = "[thingx],2"
hello = /obj/Techs/All/Water/verb/Water
MouseEntered(Water1)
icon_state = "water3"
MouseExited(Water1)
icon_state = "water1"
Click(Water1)
for(var/mob/M in oview(6))
if(M)
call(hello)(M)
else
return

I need help i've tried everything to get a usr var into an obj
aren't you missing the .dmi icon file where the icon states are from for 1?
In response to RakuTakira
no i have it in the top which isn't shown
In response to Upinflames
You don't need Click(Water1), take out the water1 and leave it click. Also, usr is allowed in Click(), so usr vars are allowed as well.