I'm not sure if this is impossible, but I need to know how to include a external font into a game, which isn't a default system font.
I know that #include will cause errors, but it was the only way I could think of. I want people to be able to actually be able to see the font without having to actually have it on their computer
ID:164633
![]() May 11 2007, 5:25 pm
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![]() May 11 2007, 5:44 pm
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You need to ask people to install it.
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Xx Dark Wizard xX wrote:
You need to ask people to install it. "I want people to be able to actually be able to see the font >>without having to actually have it on their computer<<" |
Madjarjarbinks wrote:
Xx Dark Wizard xX wrote: It is impossible, kindof, but you cannot do that with byond's text window. You will have to have them DL it or else they will probably get a default displayed instead, which was a problem in a little practice thing I made using different fonts for languages you could not understand. |
Madjarjarbinks wrote:
"I want people to be able to actually be able to see the font >>without having to actually have it on their computer<<" Which is 100% impossible, BYOND-wise or not. ;O How would they see it if its inexistent on their computer? It has to be there for it to be displayed, y'know. A long shot here, but you could try adding it to the rsc (just use the filename in single quotes somewhere in your code), try browse_rsc()... it might work. If all else fails you can always prompt the player to download the font. Its probably possible to do it within BYOND's browser and have Internet Explorer prompt and then install the font automatically for the player, though I'm not entirely sure how. Experiment. >:D |