When I place a large icon as an object in the map, at runtime the objects dissapear when the player walks away from them. I tried changing the obj bound_x,y variable and the problem persists, how to fix it?
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This may be unrelated, but what map_format are you using? Default?
Tried turning off thread/map threads? You may change bound_width without entering pixel_movement as long as bound_width is a multiple of world.icon_size |
When I walk to the right or north.
And when the object is larger than 6 tiles.
So could this be a view problem??