ID:1644547
Aug 2 2014, 4:11 pm
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Now that the Game Jam is over with I can get back to some real work! What do you all think? I especially like the diversity of the items because it adds a ton of replay value! |
In response to LordAndrew
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LordAndrew wrote:
Or would it even be possible to pick a different palette of say, green or red? That would be quite interesting... now wouldn't it? Hmmm.. we'll see! You've sparked my interest, I've been using a lot of icon functions lately so this idea definitely interests me! I'm going to try to focus on the main gameplay though before I get into that! Thanks for the compliments by the way, I'm excited to see the game playable! |
All you'd have to do is have the 'color' variable of everything based on a user setting, with the right shades of base icon color you'd have all of the coloring done for you.
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In response to Nadrew
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Nadrew wrote:
All you'd have to do is have the 'color' variable of everything based on a user setting, with the right shades of base icon color you'd have all of the coloring done for you. That's a thing? Must investigate! |
I'm really digging this new style I'm going for, I'm trying my best to make the game have massive replay value along with a really strong roguelike feel.
A few things I'm planning on adding in: Randomized Loot/Equipment And I'm sure there'll be a lot more! If you've got questions/suggestions make sure you make me aware of them! |
Colors that are next to each other change... have you ever stared at the sun or a bright object and then went inside a darker room or area. You start to see pink, green, yellow or other colors that aren't actually the true color. That is what its like to be color blind.
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It looks good so far though!