ID:164406
Jun 14 2007, 11:47 am
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Howdo i out a auto raniing system on my naruto game i want it so you get your rank ext. chuunin,jounin,anbu,and sannin auto when you get a pecific lvl plz tell me how
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Jun 14 2007, 11:49 am
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Uh, you program it in to your leveling system?
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In response to GhostAnime
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....
Dude. if(src.level = 5) And so on and so forth. If you are really desperate, than post your leveling system as long as it is not too big. |
In response to GhostAnime
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no i mean the code
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In response to Yodamaster
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mob
proc Levelup() if(src.exp>=src.max_exp) src.level+=1 src.exp = 0 src.max_exp+=rand(1,50) makeHunter() makeJounin() Skills() src<<"<font size = 2><font color = blue>You leveled up!!" src.taiexp+=rand(20,40) src.taiup() src.tai=src.Mtai src.ninexp+=rand(20,40) src.ninup() src.nin=src.Mnin src.genexp+=rand(20,40) src.gen=src.Mgen src.genup() if(src.maxhealth<=1000000) src.maxhealth+=rand(1,50) else usr<<"You have reached you Stam Cap." if(src.Mchakra<=2600000) src.Mchakra+=rand(1,50) else usr<<"You have reached you Chakra Cap." taiup() if(src.taiexp>=src.mtaiexp) Skills() makeHunter() makeJounin() src.mtaiexp += rand(20,30) src.tailvl+=1 src.taiexp = 0 src.level+=1 src.Mtai+=rand(20,30) src.tai=src.Mtai src<<"<font size = 2><font color = green>Your Tai leveled up!!" if(usr.rank=="Student") if(usr.tai >= Scap) usr<<"You have reached your Cap" usr.tai = Scap if(usr.rank=="Genin") if(usr.tai >= Gcap) usr<<"You have reached your Cap" usr.tai = Gcap if(usr.rank=="Genin") if(usr.tai >= Gcap) usr<<"You have reached your Cap" usr.tai = Gcap if(usr.rank=="Chunin") if(usr.tai >= Ccap) usr<<"You have reached your Cap" usr.tai = Ccap if(usr.rank=="Jonin") if(usr.tai >= Jcap) usr<<"You have reached your Cap" usr.tai = Jcap if(usr.rank=="ANBU") if(usr.tai >= Acap) usr<<"You have reached your Cap" usr.tai = Acap ninup() if(src.ninexp>=src.mninexp) makeHunter() Skills() makeJounin() src.mninexp += rand(90,69) src.ninexp = 0 src.Mnin+=rand(90,78) src.level+=1 src.nin=src.Mnin src<<"<font size = 2><font color = white>Your Nin leveled up!!" if(usr.rank=="Student") if(usr.nin >= Scap) usr<<"You have reached your Cap" usr.nin = Scap if(usr.rank=="Genin") if(usr.nin >= Gcap) usr<<"You have reached your Cap" usr.nin = Gcap if(usr.rank=="Genin") if(usr.nin >= Gcap) usr<<"You have reached your Cap" usr.nin = Gcap if(usr.rank=="Chunin") if(usr.nin >= Ccap) usr<<"You have reached your Cap" usr.nin = Ccap if(usr.rank=="Jonin") if(usr.nin >= Jcap) usr<<"You have reached your Cap" usr.nin = Jcap if(usr.rank=="ANBU") if(usr.nin >= Acap) usr<<"You have reached your Cap" usr.nin = Acap genup() if(src.genexp>=src.mgenexp) makeHunter() Skills() makeJounin() src.mgenexp += rand(90,70) src.level+=1 src.genexp = 0 src.Mgen+=rand(80,60) src.gen=src.Mgen src<<"<font size = 2><font color = green>Your Gen leveled up!!" if(usr.rank=="Student") if(usr.gen >= Scap) usr<<"You have reached your Cap" usr.gen = Scap if(usr.rank=="Genin") if(usr.gen >= Gcap) usr<<"You have reached your Cap" usr.gen = Gcap if(usr.rank=="Genin") if(usr.gen >= Gcap) usr<<"You have reached your Cap" usr.gen = Gcap if(usr.rank=="Chunin") if(usr.gen >= Ccap) usr<<"You have reached your Cap" usr.gen = Ccap if(usr.rank=="Jonin") if(usr.gen >= Jcap) usr<<"You have reached your Cap" usr.gen = Jcap if(usr.rank=="ANBU") if(usr.gen >= Acap) usr<<"You have reached your Cap" usr.gen = Acap |
In response to Nakagawasan
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Okay, look. At the end of your leveling up proc you put
if(src.level == *Whatever Level*) src.rank == Genin So on and so fourth. If you don't get this than you need to learn more before making a game, my friend. |
In response to Nakagawasan
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There is no "THE" code, you can program anything in many different ways.
If you do not know how to program other than copying/pasting/modifying code, delete your rip, learn from the DM Guide and tutorials and start with smaller projects and work up. Otherwise, sooner or later, you'll be stuck where you are now, nowhere... plus a few months or so wasted. |
In response to Yodamaster
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Do u have msn if you do tellme it
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In response to Yodamaster
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Dude just put it on the code i posted do i can see how its done
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In response to Nakagawasan
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Nakagawasan wrote:
Dude just put it on the code i posted do i can see how its done You're not gonna see how it's done. Heck, you won't even bother. Please check out tutorials. Also, throw the source you have in a bin, and build your own. It looks HORRIBLE. |