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Jul 21 2007, 3:28 am
In response to Ryouz
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The reason there's a higher delay is because you can move a longer distance. That delay is used when your are in the blur icon. And also a lvl of 40 flashstep would be a 4 second delay >_>. the Sleep() proc is in 1/10th of a second. And if yuo didn't know that, that means you gotta learn to code first before you ask for help >_>
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In response to Kakashi24142
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oh alright >.<, that confuses me lol. i guess i din't read the whole code.
EDIT: Tested it and uh, well it does leave a icon behind but, when you move, no steps are added to the normal steps so when you walk, its a normal steps x.x... |
In response to Ryouz
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var Enjoy! I think the results look quite good. :-) |
In response to DivineO'peanut
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its nice but, its easily to be spam >.<, (unless i add a limit tho). But the thing is, it won't move those blend/blur icons away O:
EDIT: I got it... I tried to make mine using Step() and it works just like what i want o.o; |
In response to Ryouz
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To "move" them away, spawn() their deletion. lol.
e.g. Proc() Or, DisplayBlur(location,icon/iconBlend) // used to create the blur icon at a given location. Just, don't return before the spawn! |
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