world
New()
..()
starts = new /list()
for(var/area/Start/BE in world)
starts.Add(BE)
var
list
starts[]
mob
Player
Login()
..()
var/turf/T=pick(starts)
loc=locate(T.x,T.y,T.z)
But it only returns the first unblocked start point it finds (which would be the closest to 1,1,1 as if it was one of those 1 to 100 number posters) Screw you, DM Reference.
What should I do to make actually random start points?