Has anyone developed an open, working Raycasting engine that could feasibly be used to create an online game?
I know of a few, but they're either closed-source or are merely tech demos without much applicable game usage.
~Kujila
ID:163869
Jul 31 2007, 9:47 am
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Kujila wrote:
Has anyone developed an open, working Raycasting engine that could feasibly be used to create an online game? In BYOND, raycasting isn't really feasible. The reason the demos you've seen aren't applicable to games is that you can't really make a proper game out of it. DM does place a limit on dynamic icons, and even without that limit they're just too darn slow for this purpose. Lummox JR |
In response to Lummox JR
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Thanks for the reply :)
With this new BYOND 4.0 using OpenGL, will that allow faster gameplay due to 2D acceleration? ~Kujila |
Here is something that can get you started. Although it uses text, it shows you the basics of how to do raycasting in BYOND.
http://developer.byond.com/hub/Malver/RaycastingDemo |
In response to QMarkReal
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QMarkReal wrote:
Here is something that can get you started. Although it uses text, it shows you the basics of how to do raycasting in BYOND. Thanks for the link :) ~Kujila |
~Kujila