mob/proc/Who()
var/list/playersonline = new()
for(var/mob/M in world)
if(M.client)
playersonline += M
src << output("[playersonline]","output2")
Any idea why this wont update when someone comes online. I got this for an idea but I'm not sure about it.
var
list
whopannel = list()
mob
Login()
..()
whopannel += src
Logout()
..()
whopannel -= src
mob/proc/Who()
src << output("[global.whopannel]","output2")
First of all do you call the proc for the whole world when someone new logs in? Also is that the right output?