ID:163600
![]() Aug 14 2007, 3:50 pm
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What is the limit on the amount of turfs, or Maps that can be inside of a BYOND game? I have came up with a Flight system for a game that would require you to be on a new map that has different icons of a view of the world from higher up. I need to know if having large amounts of map files, or z levels will cause problems.
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The number of turfs in your game will depend on your biggest map, and the maps you use. Every time a map is added, it goes into its own set of Z levels, and it's stretched out to fit the biggers X/Y in use. So the world size is:
max(xsize) * max(ysize) * sum(zsize)
That's pseudocode, not actual BYOND code, so you won't want to use it.
BYOND can theoretically handle up to over 16 million turfs. In practice, avoid going too high. You can also load and unload maps dynamically with several libraries, which should keep you within the limit and give you the ability to handle a huge world.
Lummox JR