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Problem description:what are some useful process to add a trail affect like kamaehamaeha or how ever you spell it
Jul 23 2014, 3:42 pm
Best response
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There are a ton of ways to do this. One of the simplest ones is to just create an /obj trail every time your projectile calls Move(). Then after a period of time, delete them.
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can you show me a example but disabling me to copy and paste so im not tempted and i have to use my brain
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In response to YoungJR1232
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Hint: Look up variables/procedures that you do not know about or have not read about for a long time. In this case, look up layer.
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