mob
Borb
icon='borb.dmi'
verb
Click()
usr cannot move //this is what i want
sleep(50)
usr can move
that was not true code but that is what I want it to do just to show a visual example. Could you help?
Thanks in advance!
ID:163434
Aug 27 2007, 4:32 pm
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Can I make it so that I lose control of my character for a moment. This would be great if there is a cutscene or something. I just want it to be like..
mob that was not true code but that is what I want it to do just to show a visual example. Could you help? Thanks in advance! |
Aug 27 2007, 4:34 pm
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i think that's called freezing or something... i was trying to see if i could make a cutscene or something like that also. but anyways, try looking up Freeze(). that might work...
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In response to Jman9901
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sorry but I looked and double checked carefully but I fould nothing called Freeze(). Is it something else? Or did I miss it?
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In response to Moocow696
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i tried it too... i remember people talking about a freeze proc or something... well, just try and ask around, im sure you'll come up with something. :)
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In response to Jman9901
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sooooooooooo.......does anyone know this "freeze proc"?
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Meh, I feel generous so I'll do it for you.
atom/movable // This is the parent for /obj and /mob as well. All you have to do is compile that in your game and if you want something to not move, make moving = 0 |
In response to GhostAnime
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um...I did what you said but it keeps telling me that "moving" is an undefined var. I'm not sure if I have to make it fit into MY code but if I have to im not sure how im supposed to do that. I figured that this should work on anybody's code. Is there something else that I may need to make this code work? You said just compile into your code and it should accept moving=0 but for some reason it doesn't.
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In response to Moocow696
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Are you defining the moving var under atom/movable? And if so, are you typecasting the datum in question correctly when you try to change its moving var?
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