ID:163305
 
Is it possible to include a way for DM code to reference a modifiable external script to execute so that some code does not have to be hard compiled into the executable to work? I'd like to allow server admins to be able to customize their servers a bit without being able to access the source code itself.
Not as far as I know... but I can be wrong. Good luck finding out though! ;)
There's no built-in way of doing, but you can program something like this yourself. I've been doing stuff to create a scripting language in BYOND for a while, but it's not quite done yet. If you're capable enough, you could try to make it yourself.
Sure, but as has been said you'll need to make this yourself though.

If you simply want the host to be able to set a few variables, try hub://Audeuro.ini_reader -- it provides an easy-to-use interface to allow the host to pass variables through to the game.

hub://Deadron.XML may also be useful, for the more large-scale operations. It's slightly harder to use though, if you don't know how XML works.

Alternatively, you could program a system like this yourself. But you don't need to reinvent the wheel like that, use one of the options above.

-- Data