ID:163219
 
well its hard to explain so i will show in examples

obj Kakashi icon='NNA_ROCKS.dmi' icon_state="Hatake Kakashi" proc Helper() // lotus freek var/random = rand(1,5) if(random == 1) if(random == 1) world <<"\icon[src][src]: Leveling is't everything !" . . .

This is how i get the little icon to show but Is there a way to make it auto ,without using obj and mob...

So every 5 min its show little guys , talking bla bla....
I hope this is what you wanted:

var/icon/Kakashi = icon('NNA_ROCKS.dmi', "Hatake Kakashi")

world/New()
..()
spawn()Kakashi_Message()

proc/Kakashi_Message()
world <<"<STYLE>IMG.icon {width: 32px; height: 32px}</STYLE>\icon[Kakashi]<b>Kakashi</b>: <font color = red>Leveling is't everything!</font>"
spawn(3000)Kakashi_Message()



World/New()//When the game starts up
..()//when the world's done loading
Calls Kakashi_Message() here.

spawn(1/10th a second)
- spawn(3000) will called Kakashi_Message() again in 5 minutes.
icon(icon, icon_state)
- icon(icon, icon_state) will create a new icon.
- var/icon/Kakashi, you want to tell the variable that it's an icon
In response to Zaltron
sorry , i forgot to thax you :)