obj Kakashi icon='NNA_ROCKS.dmi' icon_state="Hatake Kakashi" proc Helper() // lotus freek var/random = rand(1,5) if(random == 1) if(random == 1) world <<"\icon[src][src]: Leveling is't everything !" . . .
This is how i get the little icon to show but Is there a way to make it auto ,without using obj and mob...
So every 5 min its show little guys , talking bla bla....
ID:163219
![]() Sep 24 2007, 7:43 am
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well its hard to explain so i will show in examples
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World/New()//When the game starts up
..()//when the world's done loading
Calls Kakashi_Message() here.
spawn(1/10th a second)
- spawn(3000) will called Kakashi_Message() again in 5 minutes.
icon(icon, icon_state)
- icon(icon, icon_state) will create a new icon.
- var/icon/Kakashi, you want to tell the variable that it's an icon