ID:163074
Oct 16 2007, 2:12 pm
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I wanna make a pixel movement system, but, is there an EASY way to check if any of the players icons, any pixel, bumps into an atoms pixel, like... if a obj is 4 pixels wide, and the player bumps into it, it will stop him, or,,, if there usrs pixel_x=12 and a icon that is 1 pixel is.. and it is located at 1,1 on a icon, then the player cannot move thru it? or SOMTHING!!!!! ugh i just need an easy way tyo find pixels within the next area of the players movement for to say xD. Cus i been working on a nicely made movement system but it doesnt work correctly... and i have so many var.. defining where the icons layed out at what pixels widths it involves. and then it give the play a read if its 4 pixels in front of him/her its really anooying any help?
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Oct 16 2007, 9:32 pm
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From what I understand, BYOND doesn't track things per-pixel on its own. Anything that's done in pixel increments on BYOND has thus-far been calculated using lines and collision checks. I don't know much about the method, unfortunately.
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