Ok, so I'm making a skin, and I know how to change the map size, but how do I make the map size as big as it can be for EVERYONE who gets on my game??
I put the resolution to fit my screen, but obviously people who have 800x600 monitors, or an extremely high res won't be able to get a full screen view of the game.
Is it possible to do? Or am I wishing for too much? Will I ever stop asking questions? Is John really not my son, but my girlfriends brother's son?! Will I ever learn how to make coffee or do the dishes?! TUNE IN NEXT TIME!!!
Thanks again for the help...but when you are helping me, please...don't skin infront of me >.> it's just not cool.
--Moleboy
Thanks in advance everyone!!! I wove you all very much!
ID:163071
Oct 16 2007, 4:41 pm
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Oct 16 2007, 5:49 pm
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I need to know this as well! As far as i know i came across a demo or a lib before i think showing how to find out what res ppl are using, if there is a way to determine thier res and during log in have it detect wich res they are using AND, make several Inferfaces, and BY CHANCE be able to set a certain interface depending on whats returned. it should be possible, but i recently started 4.0 so im not quite sure if multiple interfaces can be used, this would be a great question to be answered tho! xD.
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http://members.byond.com/ DreamMakers?command=view_post&post=33352
"Anchor" is the term you're probably looking for. It positions controls on a skin based on percentage, rather than pixel position - that's how 4.0 games handle multiple resolutions. |
In response to Evre
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hmmm that helps me position it, but I can't seem to make the entire DS full screen now...
Also, when I do a res like 1024x768, it adds extra to the bottom of it for me...I want it exactly 1024x768! |
You use anchors to make the elements in your main window automatically adjust to changes in the size of the main window, and then you use the code winset(player,"windowid","is-maximized=true") to force the screen to become maximized.
If you've stripped the titlebar and optionally the menubar as well, the game will be in full-screen. If resizing is disallowed in your window, players shouldn't be able to size it back to it's original size. Keep in mind that players might not want a full-screen game, so you better make it an optional feature. -- Data |
In response to Android Data
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Ahhh, but normally, making it fullscreen for different people could cause the icon's to "Stretch" as there is a limit on the amount of icons on the screen at one time. Is there a way to adjust it so that the icons won't be stretched, and on your screen it will show you the amount of icons would equal a full screen amount?
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