ID:163012
 
How could I make HUD buttons show up in a position that is related to where a first, menu HUD button is located, and how could I make a location for the menu button, when the co-ordinates for its location could change, since I want it on a mob?
HUDs automatically follow the screen.
In response to Kaiochao2536
I know, its a stable mob, but the co-ordinates could be differing because of different perspectives.

Heres what I have, but it's not working, the hud menu icon isn't even showing up.

mob
icon='mob.dmi'

Shopkeeper
icon_state="shopkeeper"

MouseEntered()
new /obj/menu(src)

obj
icon='hud.dmi'

menu
icon_state="menu"
In response to Tweelik
You're putting the menu obj inside the shopkeeper, so it isn't visible.
Anyway, this isn't how to manage HUDs, you should look up screen objects in the DM Reference and search around for HUD making info.