maybe I aught to be using an object here instead, though relaying the floor tile wouldn't be objectionable either. Mostly I just want it to be an obstacle that when removed can be walked through, but I'm using a different floor turf on this z level so it deletes to the original turf tile which look lame. Maybe a way to change the default floor tile based on z level? I was going to make this something more of a mechanic with other factors involved other than just the verb activation but I'd just like to get this part working first.
Mike
turf
Shraiarubble
icon='Shraiarubble.dmi'
density =1
verb/Merg()
set category = "Action"
set src in oview(1)
del(src)
If you're making a multi player-game, look up the use of images if deleting the thing is a something you need to do to get further into the game.