Why is this?
I'm mostly speaking to artists here but I've noticed that there's alot of great looking games that just never get done....
Yet the games that tend to get completed-they are lacking good art.
Why is that? As an artist what draws you to making a game and staying devoted to it?
Examples of what I mean :
Suukou Faita(I think I spelled that right)
Spirit Age
Dragonball Online
Naruto Online
All have great art-and they will probably never be finished.
ID:1626670
Jul 13 2014, 12:15 pm
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Jul 13 2014, 12:31 pm
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People have life's outside of developing a game, and due to this it may stop their ability to further progress on said game and ultimately halting all progress until they can get things to normal.
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Actually, Suukou Faita doesn't have as much artwork as you think. There's enough to demonstrate what we were going for, but not enough to get us out of an early alpha stage and release to the public. In short, Suukou Faita is no longer in development and it hasn't been in almost four months, I thought the nature of my last post hinted at least that much.
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In response to Avidanimefan
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I know, I was just saiyan.
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In response to Lige
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Fair enough. I can strike that one off the list. I guess I'm just looking for insight as to what makes an artist initially interested in a project.
Most I've come across strike me as very...fickle. The opposite of most programmers I know. I find it a challenge to keep them interested, or more precisely I don't feel I should have to constantly motivate a team member to work in order to get results out of them so I guess that's where things fall apart. I just wonder, what actually keeps artists doing much of anything long enough to get a game made(since it seems..it doesn't happen often at all) |
In response to Avidanimefan
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$
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In response to FKI
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FKI wrote:
$ |
In response to FKI
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FKI wrote:
$ Doesn't always work. Aside from that I don't always work for $. Yet I still actually do work, I don't think that is the problem. I have a friend who pays artists all the time, they just randomly stop working. I think it has alot to do with their interest level.(whether they are getting paid or not) |
In response to Avidanimefan
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There could be many reasons why your friend is getting bad business.
I'd say you shouldn't look to Byond for artists (not to knock any of the real artists here who actually produce). Assuming you are, check out sites like pixeljoint and wayofthepixel. The former is where I found my current artist who happens to be better and faster than anyone I've worked with on Byond (and even enthusiastic about getting the work done). Of course, professional work comes with a professional price (after all, you get what you pay for). The right price will get you what you want, I can guarantee you that. |
In response to FKI
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Fair enough can't argue with that point too much, unfortunately this post was made with "the other type" of artists in mind. Most of the games I mentioned up above-none of those artist were being paid.
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In response to Lige
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Lige wrote:
Actually, Suukou Faita doesn't have as much artwork as you think. There's enough to demonstrate what we were going for, but not enough to get us out of an early alpha stage and release to the public. In short, Suukou Faita is no longer in development and it hasn't been in almost four months, I thought the nature of my last post hinted at least that much. i was looking forward to dem HD graphics |
Usually artist that work on projects, work on projects that flop and never do pixel art on BYOND again. I see it happen all the time. They're always in denial like "You're wrong Baird/Dakumonki/Murowko/Etc" but then it happens and I'm like "lel".
*Pours bottle of expensive champagne for all the dead or mia artist.* |
They all come up with some excuse regarding a dog/lover/ friend/sibling dying, or they somehow manage to get cancer after around 3days-2weeks of work
#experience |
In response to Zagros5000
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Zagros5000 wrote:
They all come up with some excuse regarding a dog/lover/ friend/sibling dying, or they somehow manage to get cancer after around 3days-2weeks of work lol ^^ |
Poor communication skills usually forces me to quit a project. Most of the time its because i dont understand what people are asking for... also, pixel art becomes VERY VERY boring after making states and animating them...
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In response to Southend_boi
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Southend_boi wrote:
Poor communication skills usually forces me to quit a project. Most of the time its because i dont understand what people are asking for... also, pixel art becomes VERY VERY boring after making states and animating them... Unless it's a dbz or naruto game. then everybody loves it XD *just kidding* |
In response to Southend_boi
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Southend_boi wrote:
Poor communication skills usually forces me to quit a project. Most of the time its because i dont understand what people are asking for... also, pixel art becomes VERY VERY boring after making states and animating them... Or when you're overwhelmed by the sheer amount of states you do have. |
In response to Avidanimefan
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Avidanimefan wrote:
That has...absolutely nothing to do with the question I asked.. lol Avidanimefan wrote: Why is this? there's alot of great looking games that just never get done.... - It actually has something to do with what you've said. A lot of great-looking games never get done because people don't have enough motivation to keep it going because their lives > their motivation. Without much determination, any person would just say, "The outcome of completing this and the time it would take just isn't worth it," if they don't have enough reason or dedication to their work. So, Edit Nero is actually spot on with what he stated. If they need to pay bills and they realize that making a game won't ever get them to the point of paying bills, why the heck would they continue developing the game? They need money to feed themselves! And this is where funding comes in as well. Helps keep the dev team well fed and motivated. Also helps them buy hookers. But, that's a secret among us. Nobody is suppose to know that. So, keep that part a secret. I left it hidden in this long wall of text so only people who actually read will see it. It's all good. But, yeah, just know that it requires free time and dedication to make a successful project. |
Personally to add onto/take a different perspective of what southend mentioned not the communication but the lack of direction from the person I am working with will cause me to quit. Ie. I ask what the person would like commissioned they tell me, a tree. Now I must essentially probe for what the person wants. In reality you may not always be dealing with someone who knows per-say what they want which leads to revisions down the road. The client will come with the intent of needing trees for his/her game, but aren't fully aware of what they want, A spruce tree? maple? oak? then I get a response something along the lines of ... yes. Not of course to say the client is at fault.
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