So, I was fiddling with Marching Cubes and finally got to the point of making a much more efficient voxel terrain system that generates quickly and update quickly as well.
Starting map:
Added blocks (As you can see, one of the blocks is floating. So, it's not your standard terrain):
Deleted blocks (The white blocks are the places that were deletes. It does indeed dig down but white is just an indication of a changed area):
Updates to come:
-Saving/Loading the map based on what was changed. A complete voxel editable world.
-Smoothing out the cubes so it has a more appealing look instead of a Minecraft look.
ID:1625489
Jul 11 2014, 10:06 pm
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Jul 12 2014, 6:08 pm
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Do I smell a minecraft remake
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In response to Chumble93
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Chumble93 wrote:
Do I smell a minecraft remake No, you smell the start of a Voxel Terrain. Xirre wrote: Updates to come: Smoothing will be implemented which will simply smooth off the cubes and make it have less of a cubed look. I was only showing my progress on this so far. |