Login()
icon_state = gender //when a player logs in, get them the right icon state for
..() //the gender of their key. Then call the parent!
proc
DeathCheck() //check to see if an attack is deadly
if (HP <= 0) //if the defender's HP is low enough...
world << "[src] dies!" //give the death messaging
verb
attack(mob/M as mob in oview(1)) //attack a mob within 1 tile of you
usr << "You attack [M]!" //send this message to the usr
oview() << "[usr] attacks [M]!" //send this message to everybody else
var/damage = rand(1,10) //assign a random # to a new variable
world << "[damage] damage!" //tell the damage to the world
M:HP -= damage //take away the damage from M
M:DeathCheck() //check for death with a proc
say(msg as text) //what the usr says is passed into "msg" as text
world << "[usr]: [msg]" //the world sees chatroom-like output
WHY IS THIS WRONG???
(IS SAYS INCONSISTENT INDENTATION)
ID:162548
Dec 24 2007, 2:06 am (Edited on Dec 24 2007, 2:15 am)
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Dec 24 2007, 11:36 am
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You have 'proc' and 'verb' indented from Login(). It thinks you are trying to define them both under Login(), which wouldn't make sense. Try taking a tab off of 'proc' and it's enterior, and with 'verb'. It should fix the problem.
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