An example of what kind of stat panel I mean:
mob/Stat()
statpanel("Status")
stat(,"~Attributes~")
stat("Strength:","[src.str]")
stat("Intelligence:","[src.int]")
stat("Points:","[src.skill_points]")
ID:162494
![]() Dec 30 2007, 4:12 pm
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I'm looking for a way so that users can Increase their skills by clicking them in the statpanel area. I just can't figure out how to make it so click will work in the statpanel.
An example of what kind of stat panel I mean: mob/Stat() |