ID:162245
 
Sometimes when i code in multi tile icon to walk in usr dir together it likes seprate 1 space from each other

EX";
A=attack

A
A A

A A A

A A A A

iS there any way to prevent this?
1. Make them non-dense so they won't bump into each other. If it's a damaging projectile, override the Move() proc.
2. I'm not sure about this one, but look at the animate_icon variable. More specifically, the SLIDE_STEP setting.
In response to Kaiochao
First of all it dosent bump into eachother and even if it did it wont do damage to ti cause its a obj not mob. Also please explain the 2nd one?
In response to Trane5
I said look it up, didn't I? The DM Reference is there for a reason :P
In response to Kaiochao
T_T .. yea i kinda maded a post a long time ago that i dont realy know how to read the DM guide..... i canread ofcourse but like read the DM guide
In response to Trane5
Then look for it in the DM Reference. It's F1 in the dream maker.
In response to Kaiochao
I looked at it dosen't show expamles to do it..... Can you just show a example
In response to Trane5
A while back, perhaps a year now, I asked someone to do that very same thing, and I got cybernetically yelled at, and called a ripper because I wasn't able to make my own code. This at the time was somewhat true however I wasn't a ripper, but asking for examples when the cause isn't necessary defines you as a type of person who relies on others to do your work, or you can't originate your own code.

But I'm not one of those people, on the other hand I'm too lazy to open dream maker...if I stop feeling lazy or get an answer for my question in code problems, I may feel the need to open dream maker.
In response to MadaraUchiha49
Well do you reccomend and Demos and im not telling them to do it for me im telling them to show me how to do it.