turf/Title
layer = MOB_LAYER+149
icon = 'BYOND 64x64.bmp'
density = 1
turf/Create
layer = MOB_LAYER+150
Create_character
icon = 'black.dmi'
icon_state = "create"
Click() usr.Start()
density = 0
turf/Load
layer = MOB_LAYER+150
Load_character
Click() usr.Load()
density = 0
icon = 'black.dmi'
icon_state = "load"
turf/Delete
layer = MOB_LAYER+150
Delete_character
Click() usr.DeleteCharacter2()
density = 0
icon = 'black.dmi'
icon_state = "delete"
what can i put under them to define where the turf's will be. when i run the game, more then one of the turfs appear(three in a row) for each turf. i am using a source so i am not sure if the title screen is a map or not.
You'll probably want to make these buttons objs anyway, since they'll be easier to position. Turfs are hardwired into the map and they don't move.
Lummox JR