ssjlearn()
if(src.race == "Saiya-jin" && usr.maxpowerlevel >= 20 && src.ssjlearned == 1)
src.powerlevel += 0
else
if(usr.race == "Saiya-jin" && usr.maxpowerlevel >= 20)
src << "Your anger takes control of you!"
src.powerlevel *= 1.5
sleep(30)
src.powerlevel = src.maxpowerlevel
src.contents += new /obj/ssj()
src.contents += new /obj/Revert()
usr.ssjlearned = 1
src << "You've attained Super Saiya-jin"
with the src.content += i want to have obj/ssjbutton(src) which is a obj that stays on the screen. how should i change the src.contents += or do i not use it at all. if not what to use?