I am creating a game in which clients answer a number of questions during login which result in them being assigned a specific icon depending how they answer.
This bit works fine and I can set the newmob.icon_state ok. The problem is that I want characters to have a power in which they change into a bat and become less dense i.e. set icon_state to bat and density to 0. I want the verb for this power to first check if they are dense and if they are change them to bat, if they are already in bat form i.e. density = 0 then I want it to change them back.
I have the code working ok to change their icon_state to bat and set the density and the check on density works fine, but when I go to change them back their original icon_state isn't restored.
I realise I need to store their original icon_state somewhere (in a new variable called orig_icon) but I am not sure how or where in the code to do this bearing in mind that after login everyone has a different icon_state and I don't know how to set the new orig_icon vaiable to the player individual icon_state.
Can anyone help me? I hope what I am trying to do makes sense. If not let me know and I will try to clarify it.
ID:161852
Mar 24 2008, 3:06 am
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In response to CK Productions
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There are no need for the quotes and brackets. Just old_icon_state = icon_state, and icon_state = old_icon_state.
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In response to CK Productions
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Thank You so much this works perfectly and does exactly what I want it to. I really appreciate your help
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It compiles O k. I'm not sure if it will work completely but it should