ID:161792
 
mapping is a quite annoying part of making a game. some people want to make original maps while other copy out of games. for people like lazy me who want a premade map, how do we do it whith out tile splitting? recently i saw a game that the map was a picture instead of a .dmm

can anyone explain this?
I've heard of this and want to know as well <_<. I want my map to be a 300x300 picture of some final fantasy land with my arbitrarily placed density blocks.
basicly what you do is go to ur paint open it on there and then save it as a png file and make sure you save picture as ur paint into ur dm file aka ur platform then itll show up after you close ur world itll ask new stuff do u wanna modify hit yes reopen your world then itll be in there then you program it in like
turf/ect
icon = 'ect.png' as simple as it gets
Lordofpokemon wrote:
mapping is a quite annoying part of making a game. some people want to make original maps while other copy out of games. for people like lazy me who want a premade map, how do we do it whith out tile splitting?

You can use a huge image as your map if you want, then just use areas or something to determine density. Of course, you have to realize that this is astronomically inefficient and will inflate your resource file to an size so unbelievably large that most people won't bother downloading it. But hey, to each their own.


recently i saw a game that the map was a picture instead of a .dmm

Well, no, you didn't because that's not possible. What you can do is insert an image file: BMP, PNG or JPG onto the map. Just create an object with that image as its icon and then place the object on the map.
In response to Dragonn
Lol?
turf
NotInHereYouDont
density=1
TehLeetMap
icon='Final Fantasy.png' // the 300x300 FF map of your choice <.<

It's easy but it's best you map it using .dmi files. Like reffered before, the image size would be huge.