mob/proc/Jump()
if(src.jumping)
if(src.client.inactivity >=4){src.icon_state="Jump"}
else{src.icon_state="Jump"}
if(usr.ATS==0)
usr<<"You cant Jump Because you are not wearing your Air Trecks"
usr.density=1
usr.jumping=0
usr.icon_state=""
usr.overlays-='Jump.dmi'
usr.icon_state = ""
sleep(5)
src.Jump()
mob
verb
JUMP()
set category = "Tricks"
set name = "Jump"
if(usr.jumping)
usr<<"<b>You stop jumping"
usr.density=1
usr.jumping=0
usr.icon_state=""
usr.overlays-='Jump.dmi'
usr.icon_state = ""
return
else
if(usr.ATS==0)
usr<<"You cant jump!!!"
else
usr.icon_state="Jump"
usr<<"<b>You Jump!"
usr<<"<b>Jumping"
usr.overlays+='Jump.dmi'
usr.density=0
usr.jumping=1
jexp+=3
sleep(20)
usr.Jump()
return
what i wanna do is where theirs a random death (higher chance if you have a lower lvl, and lvl 100, you cant fall to your death @ all)
and i cant get it to make you touch down after a set ammt. of time, and the higher lvl i want it to be a longer jumping time