For my naruto game called swo shinobi world online i don't want 32x32 mobs i want like 64x96, so i was wondering how i would do this. This is a diagram of what i want the mobs to look like.
111222
111222
333444
333444
555666
555666
If you don't understand this diagram all of the same number is 1 32x32 square, and the number of the square is what its called. I think i made that understoodable <-- is that even a word.
Anyway it still needs to be able to walk and stuff so yeah any help would be greatly appreciated. Thanks for reading.
ID:161614
Apr 17 2008, 9:58 am
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Apr 17 2008, 10:13 am
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How about overlay with pixel_x,pixel_y offsets? Does the current version still have trouble at the map edge for >32 offsets?
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In response to Traztx
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Oh yeah, here's something else to look up in DM F1 help: "animate_movement var (movable atoms)"
Notice the SYNC_STEPS option. |
In response to CaptFalcon33035
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Thanks ^^. But i understand what you say about the icon is to big so ill just make the whole screen map and chat and make the verbs as a hub yah know like a real mmo. If i make big map will it just zoom in or will it show more of the map? Because if it zooms in i might just have to use a 32x32 or a 64x64.
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In response to Setox
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You can set it with client.view, but that makes me worry about people who don't use hardware acceleration and wonder if network lag is affected.
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