ID:161614
 
For my naruto game called swo shinobi world online i don't want 32x32 mobs i want like 64x96, so i was wondering how i would do this. This is a diagram of what i want the mobs to look like.

111222
111222
333444
333444
555666
555666

If you don't understand this diagram all of the same number is 1 32x32 square, and the number of the square is what its called. I think i made that understoodable <-- is that even a word.

Anyway it still needs to be able to walk and stuff so yeah any help would be greatly appreciated. Thanks for reading.
How about overlay with pixel_x,pixel_y offsets? Does the current version still have trouble at the map edge for >32 offsets?
hub://Shadowdarke.BigAtom

That is a very large mob. :O
In response to Traztx
Oh yeah, here's something else to look up in DM F1 help: "animate_movement var (movable atoms)"

Notice the SYNC_STEPS option.
In response to CaptFalcon33035
Thanks ^^. But i understand what you say about the icon is to big so ill just make the whole screen map and chat and make the verbs as a hub yah know like a real mmo. If i make big map will it just zoom in or will it show more of the map? Because if it zooms in i might just have to use a 32x32 or a 64x64.
In response to Setox
You can set it with client.view, but that makes me worry about people who don't use hardware acceleration and wonder if network lag is affected.